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I don't quite know what to call it. In posts in here previously, I've talked about "performance modes" in general, but that's beginning to sound a bit too clear-cut for me. So, perhaps "interaction mode" specifically sounds better. But it's still not good enough, because we can "interact" with lots of things and stutter will remain hugely invariant due to other things. It's not like it's a novel idea. I just don't have any precise vocabulary for it... simply, "when we talk to others, we're highly likely to stutter, as opposed to when no one's around, where we're highly likely to not stutter instead". Even the _thought_ of having to interact with someone can make us stutter. We already know that anticipating something makes us think of it, and makes us somewhat place ourselves in that situation in our minds. But "interaction" doesn't quite catch e.g. language variance. I've mentioned this "personality factor" in here before. Like, an actor can interact/perform completely without stutter, because it's not actually _them_ doing the interaction. And then we have inverse cases, where people stutter more in languages where they're not as competent vs. languages they grew up with. Seems hard to reconcile with the personality factor encompassing all of it. I always find it frustrating to say something general and useful via such notions or terms, without the risk of excluding someone who experiences opposite dynamics. And sometimes, visitors in here really do just need a brief affirmation that they're not crazy, and that the variance is "expected". Anyways, these are just my musings on what we might be able to say and the problems associated with trying to say it. I try to keep an eye out for patterns in all the accounts and descriptions we get from stutterers in here, such that I'm not just speaking about my own perspective - and it's definitely all over the place, and the patterns might be local to other patterns. Perhaps some underlying patterns underneath... it's so tricky! :) D'you see what I mean?